Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours.
So the most useful info I found is from Zbrush Summit 2016. Official ZBrush Summit 2016 Presentation - Naughty Dog
https://www.youtube.com/watch?v=aHmWZey9r9g The example and short tutorial is here. But seems very pricey for this one, especially when there is a lot of info for free on youtube.
https://gumroad.com/l/pDpQi (Anyway only author can choose the price so no judging.
This example shows hair workflow using Zbrush
https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ And very good example , but it's with only russian comments.
https://www.youtube.com/watch?v=Y2HDZ3VrBdU This one is Maya workflow with creating hair directly in Maya and Baking all maps with alpha. (Btw you can found for free this model from autor on his gumroad
https://gumroad.com/l/jbadG)
https://www.youtube.com/watch?v=YuqzptNfKY4&feature=youtu.be Another one workflow using 3ds Max Ornatrix , but works nice with other 3ds max modifiers.
https://www.youtube.com/watch?v=0OTXkRCmdNE The hair in this article I bet were made in Maya , but first passes on hair were made just painted by hand. By
@future-fiction http://polycount.com/discussion/148038/aigis-fanart#latest That is well shown in this Gilberto Magno workshop in some of the schoo@Fuse
https://www.youtube.com/watch?v=jB5VgPKsN6Q&t=9547s Paragon hair.
https://www.youtube.com/watch?v=toLJh5nnJA8Breakdown: Making the Hair on The Division.
Very nice pipeline from Division. Combo of volume mesh+separated hair meshes.
http://airship-images.com/division-hair-breakdown/Dishonored hair. Found this link in Zbrush discord channel, posted by Xalibur member.
https://80.lv/articles/creating-hair-and-tattoo-for-a-dishonored-character/Hair by
@Baj Singh Didn't find the topic about Robyn creation, but there are breakdowns on the Artstation page and in the "3DArtist" Magazine issue 103.
https://www.artstation.com/artwork/v4QwOAdded by
@Eric Chadwick A bunch more links and techniques can be found on the Polycount Wiki.
http://wiki.polycount.com/wiki/HairTechniqueAdded by
@Linko Haircards workflow in Blender.The non-free tutorial shows how to create game hairs using Blender hair particles then rendering a texture in front camera orthographic view, how to groom the head with hair cards using curves to generate flate surfaces, then how to export the hairs in Sketchfab and shading them:
https://cgcookie.com/course/creating-hair-cards-for-realtime-charactersStylized Hair in Blender
https://cgcookie.com/tutorial/modeling-stylized-hairPixar like hair in Blender. Blender hair tutorial.
https://www.youtube.com/watch?v=KpVyTc_72z0 Added by
@Goeddy Nice share by Goeddy, he uses fiber mesh as a base to bake maps for the hair. You can go and ask him more questions in his thread.
http://polycount.com/discussion/187749/ue4-hair-tutorial-using-fibermesh-and-3ds-maxCheers!
Replies
We have a bunch more links on the wiki. I'll try to get some time this week to update the page.
http://wiki.polycount.com/wiki/HairTechnique
And for stylized hairs: https://cgcookie.com/tutorial/modeling-stylized-hair
Nice, did you check them? I never used cgcookie, but looks like stylized hair tut for Blender is for free, what about the second one? Could you give some short fair comments about tuts, then I could add it also in the first post.
And also a free tutorial to understand more how to manipulate the Blender hairs particles: https://youtu.be/KpVyTc_72z0
The youtube tutorial above is inspired from this tutorial i think (not free): https://www.youtube.com/watch?v=WVJyGzPJIeQ
http://polycount.com/discussion/187749/ue4-hair-tutorial-using-fibermesh-and-3ds-max
@kolayamit
You're welcome
I came across this, you might want to break your caps up into these sections.
Houdini, a comprehensive gamedev tool to making hair, it took less then an hour to make the hair below, as in the full pipeline!
This made me open up Houdini, its like standing at the foot of Mount Everest, wish me luck!
https://www.youtube.com/watch?v=8da1I-TR75o