I have not read the rest of the thread. I think you are moving too quickly to the little details and spending the time in that area of the design that you ought to be spending on the big details, the main forms, how they link and interact with each other. I find the best way to approach something like a Tower or large…
Hi and thanks for stopping by. In Designer I get these strange artifacts in my normal- and ambient occlusion map. The heightmap input looks like this (I can't seem to find the problem there) Even if I use an absurd Blur HQ, I get this result: Maybe anyone can help me with this? Thanks!
Hey everyone. I was just wondering should I be using substance designer for materials like this. I am half way through making a basic painted wood planks texture and I brought it into UE4 for a bit of a test and realized that without tessellation this material looks super flat. I only tried it because I have seen so many…
Is it better than what is available in modern 3d soft: Max, Maya, Blender? I mean for static modeling . Not only for a human wear but also some tents , covers etc . I always model such things by hand in Zbrush. Have never been able to get truly real look from any Max or Blender simulation. It's always somehow a bit off and…
Hi ! My name is Anton, a head of the Art Outsourcing studio “Skymoons Kyiv” based in Ukraine*. We specialize at creating graphic content for AA/AAA Video games and Animations in different art styles and for different platforms such as PC, Consoles, Mobile, etc. The inhouse team is less than 15 people but all of them are…
Happy New Year! I'm way behind the curve adopting Substance Designer, so I decided to jump in and start learning. It is incredible how powerful the program is. The first material I decided to try was the yellow plastic tiles you find on subway platforms (tactile surface indicators) and I also had the sage advice of Josh…
Making some progress on the garments. This shot is pretty much a direct dump from Marvelous Designer into Marmoset(also missing the jacket lining etc).
Hello, For my first post here. I have developed a startup company that specializes in Professional Level Design and Modeling services and also Professional Texture creation. We are the current moment would like to attract more clients to our Business so if you are interested Please contact us at…
Hello everyone! I have made a new video. In the video I show how you can use Houdini simulations and bake the result to get a good heightmap for Substance Designer. So if you ever would make something like debris or a material with a lot of layers, this could be interesting. With Houdini the simulation can also be…
My name is Yen Shu Liao. I specialize in designing and painting animals and creatures. I also like to write stories for them. I'm from New York, and am looking for freelance work in Games. I'm also looking to work full time and relocate to Germany for a reason. Here is my Portfolio Site Link, where you can see more and…