Is it better than what is available in modern 3d soft: Max, Maya, Blender? I mean for static modeling . Not only for a human wear but also some tents , covers etc .
I always model such things by hand in Zbrush. Have never been able to get truly real look from any Max or Blender simulation. It's always somehow a bit off and low res. Still modeling by hand takes some time and sometimes a real life model or dummy as a reference to see
Would Marvelous Designer be a time saver ? From my short try It looks not that easy to use, pretty puzzling actually, and the simulation is not that much different from Blender for example. Does it worth investing more time?
Replies
So yes it is a time saver when it gets to cloth and achieves better results than any hand sculpting, but it doesn't replace neither 3D modelling software packages, nor ZBrush, since it only creates the large folds, but not memory folds or finer details.
You can still take the trail version and see how far it would speed you up. You can learn the basics probably within an hour and already be able to do more than a regular environment artist needs for his assets.
For character creation on the other hand it is becoming quite essential and I don't think it can be replaced with any simulation coming from the 3D packages.