Hello everyone!
I have made a new video. In the video I show how you can use Houdini simulations and bake the result to get a good heightmap for Substance Designer. So if you ever would make something like debris or a material with a lot of layers, this could be interesting.
With Houdini the simulation can also be automatic tillable.
Feel free to share feedback or issues if you are following the video.
https://www.youtube.com/watch?v=HtCxq8UZGD4more pics here:
https://www.artstation.com/artwork/Z5q3mN