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Houdini simulation to Substance Designer

greentooth
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siver greentooth
Hello everyone! 
I have made a new video. In the video I show how you can use Houdini simulations and bake the result to get a good heightmap for Substance Designer. So if you ever would make something like debris or a material with a lot of layers, this could be interesting.
With Houdini the simulation can also be automatic tillable.

Feel free to share feedback or issues if you are following the video.

https://www.youtube.com/watch?v=HtCxq8UZGD4

more pics here: https://www.artstation.com/artwork/Z5q3mN




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