Hi and thanks for stopping by.
In Designer I get these strange artifacts in my normal- and ambient occlusion map.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ti/r3xdyhazilsg.jpg](https://us.v-cdn.net/5021068/uploads/editor/ti/r3xdyhazilsg.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/a3/hh7w1mfk6uy0.jpg](https://us.v-cdn.net/5021068/uploads/editor/a3/hh7w1mfk6uy0.jpg)
The heightmap input looks like this (I can't seem to find the problem there)
![Image: https://us.v-cdn.net/5021068/uploads/editor/n9/9z006svsgirb.jpg](https://us.v-cdn.net/5021068/uploads/editor/n9/9z006svsgirb.jpg)
Even if I use an absurd Blur HQ, I get this result:
![Image: https://us.v-cdn.net/5021068/uploads/editor/zh/8pgiqsa4zu4d.jpg](https://us.v-cdn.net/5021068/uploads/editor/zh/8pgiqsa4zu4d.jpg)
Maybe anyone can help me with this?
Thanks!
Replies
I only tried setting the individual nodes (normal and AO) to 16 bit. Setting the whole project to 16 did the job..