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Substance Designer AO and Normal Map issues

polycounter lvl 10
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3dcaspar polycounter lvl 10
Hi and thanks for stopping by.

In Designer I get these strange artifacts in my normal- and ambient occlusion map. 




The heightmap input looks like this (I can't seem to find the problem there)


Even if I use an absurd Blur HQ, I get this result:


Maybe anyone can help me with this?
Thanks!

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