Hi and thanks for stopping by.
In Designer I get these strange artifacts in my normal- and ambient occlusion map.
The heightmap input looks like this (I can't seem to find the problem there)
Even if I use an absurd Blur HQ, I get this result:
Maybe anyone can help me with this?
Thanks!
Replies
I only tried setting the individual nodes (normal and AO) to 16 bit. Setting the whole project to 16 did the job..