Hey everyone. I was just wondering should I be using substance designer for materials like this. I am half way through making a basic painted wood planks texture and I brought it into UE4 for a bit of a test and realized that without tessellation this material looks super flat. I only tried it because I have seen so many people making textures like this but I have to say I haven't seen many actually used in a real-time game unless they are already a flat surface to begin with. Should I just make these textures the old fashioned sculpted and baked down way? Are most of these Substance textures just for show or am I missing something here?
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It all depends on thr game you are working. In large studios there are specialized substance artist. You dont create them yourself. On other studios all is done by hand.
Maybe next time you end up in a studio and you are the one special substance artist.
Its just a tool in your toolbox. Use it if you need it.
The mesh from substance would be a sort of highpoly, and then you could bake on something else than a flat plane.