I think polycount people jumping on this site has been a good thing. With CGHUB it always felt like 3d and especially video game art was valued below concept paintings.
I believe you mean Jon "Not The UFC Fighter, but the 3D Artist and Polycounter" Jones, who angry UFC fans on twitter think was Jon Jones the UFC Fighter this one time.
Allow me to introduce myself and explain my purpose : I'm an animation student, soon to leave the school. Even though I learned 2d animation, I'm still doing a bit of 3d now and then. I was looking for sample low polys models, and then found Polycount. You guys really mean buisness :) . What I'm trying to do is to start an…
Hello! My name is Ryan. I've just started my own business "Freedom Gear Studio and I’m in my final year of my Advanced Diploma of screen and Media: 3D Animation & VFX for Film. I am looking for any opportunity to get my foot in the door and start working with an amazing group of people. I am also looking for an internship…
Hey guys, I'm working on a facebook game using Unity 3D, and I can't seem to make a usable terrain. I've tried several methods, and I always encounter a problem keeping me from using it. Rather than use the trial and error method again and again, I've decided to reach out for help. Does anyone have a method or tutorial I…
Hey Polycount! I’m new to 3D/Game Art. I absolutely love it and all your contributions motivate me to go on this journey. I purchased Maya LT and started to learn with tutorials from Pluralsight and some Youtube. Right now as everything is new, I’m a little confused and overflown with information. Should I do high-poly,…
Hi, im new here in Polycount forum, i want to know how to create a normal map baking of a complete mesh like a full body in 3ds max 2012. I proved normal map baking using render to texture in a simple piece like an arm (creating a high poly mesh and then using cage projection ..), and it worked perfect, but when i tried to…
So I'm working on my bachelor's thesis, and I could really use some references direct from a professional source. I'm rapidly drilling down to the questions I want to ask, and they may change depending on the person and projects they've worked on, so for right now I'm just looking for a few of kind souls who would be…
Hello polycount, I'm an art newbie and I've just started learning Zbrush. It's the first 3d software I've worked with and since I'm unfamiliar with most techniques used for sculpting, could you give me a hand in completing this 3d model for a project? By completing, I mean you point me in the right direction, maybe to the…
Hello Polycount! I've just started working on my second 3D character sculpt. I usually keep everything to myself while im working on a new project, but I realised thats just dumb. So I want to share my progress on here and get some valuable feedback throughout! So I drew this small bust a while back and decided to make a…