Hey guys, I'm working on a facebook game using Unity 3D, and I can't seem to make a usable terrain. I've tried several methods, and I always encounter a problem keeping me from using it. Rather than use the trial and error method again and again, I've decided to reach out for help. Does anyone have a method or tutorial I can read up on for making low poly terrains that are easy to texture. I'm sure there has to be one out there somewhere, and you guys would be the ones to know where it is. I want to make my level within 3D studio max, as unity's terrain editor is not going to be of much use to me in this case. As far as polycount goes, a loose comparison would be something like a psp/ps2 game level. I need to be able to paint in roadways and dirt patches and other things. This is all a ramble, but i'm a little frustrated at this point hahahaha.
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