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Desperately Need Help Modeling Terrain

polycounter lvl 8
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gannonroader polycounter lvl 8
Hey guys, I'm working on a facebook game using Unity 3D, and I can't seem to make a usable terrain. I've tried several methods, and I always encounter a problem keeping me from using it. Rather than use the trial and error method again and again, I've decided to reach out for help. Does anyone have a method or tutorial I can read up on for making low poly terrains that are easy to texture. I'm sure there has to be one out there somewhere, and you guys would be the ones to know where it is. I want to make my level within 3D studio max, as unity's terrain editor is not going to be of much use to me in this case. As far as polycount goes, a loose comparison would be something like a psp/ps2 game level. I need to be able to paint in roadways and dirt patches and other things. This is all a ramble, but i'm a little frustrated at this point hahahaha.

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  • Jet_Pilot
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    Jet_Pilot polycounter lvl 10
    Extrude a poly plane to make your roadways. After than, extrude edges outwards to make the rest of the terrain. Make cuts where you want more details or stuff that isnt flat, like holes. Then use paint deformation or soft selection to get the hills or slope of the area. Use alphas in your materials to blend between dirt and grass. Good luck.
  • gannonroader
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    gannonroader polycounter lvl 8
    That's roughly what I have done, i'm just having some trouble with texturing. I figure there's bound to be some tutorials on the subject. The level is completely modeled, i'm just thinking now that I may have approached it wrong because texturing is turning into a real task.
  • bugo
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    bugo polycounter lvl 17
    use vertex color for blending tiled textures, there are some shaders on unity forums that might help you out with that.
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