This is my first full character for a game, and I'm worried I've painted myself into a corner here. I've got everything else fully retopologized and rigging that will be easy, but as of right now, these small pieces of hair are everywhere and thus retopologizing seems impossible. Rigging seems very difficult as well. The…
Im making a hand rail, instead of having a large polycount with the vertical rail broken up for each clamp, I'd thought I'd do it like in real life, and make one long vertical rail and and just slide the clamps up and down to where I need them. can this approach load to problems with light baking or anything else? (then uv…
Can anyone tell me how I can move in a walking pose and then halt for some other gestures around the characters body and then take a few more steps afterwards without the mesh moving towards the location key frame for the next set of steps while it is supposed to be halted conducting other gestures?
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
I've been working on and off of this for a whileI'm not certain what else to do with it ... what do you guys think? https://imgur.com/a/vIlmmKY I thought that if i scraped her knees or something it might give her a bit more ... character, but it just looks kinda messy, maybe i'll take that out (maybe i just didn't do it…
Hello, So I am trying to make a character in angel robes based on the image below. I have a base mesh that I am already working with. What would be the best way of projecting the topology of my mesh onto a plane or cylinder that I can turn into the robe from there? Turning the mesh flat and using the circle looptool…
I've been developing this tool with concept artists like myself in mind, and I wanted to share it with you guys in case you might also find it useful. As I mentioned, you can basically just draw a shape with GP and one click your way into having some geometry + perform booleans and a variety of other things. You can see a…
Hi Guys I am doing a tutorial follow along with Jama Jurabaev. When I preview my material in "material Preview" everything looks good, but when I switch to rendered, it suddenly turns Pink.. I know this would be caused by a missing texture but that isn't possible here as I am simply bridging the texture from Megascan,...…
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tgProduct Link: https://www.artstation.com/a/7088305 Accompanies:104 .TIFs104 .PSDsVDM Zbrush - Separated by CategoriesTutorial How to use in Substance PainterTutorial How…
I use a simple toggle wires script to toggle the wireframe of the objects in my viewport on/off. However, I’d like to take this a step further: to any cutters visible in the scene (regular geo with its display type set to WIRE), also them vanish on/off too. I believe the quickest way would be to toggle the Show in Viewport…