The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models / character gear / player character models. Ideally you will be able to model, rig and animate, however if unable to animate, we can work with the manny/quinn rig for now.Art Style: Realistic anatomy/form combined with ideally hand-painted textures.Technical Goal: Optimized, game-ready assets with efficient UV layouts and low-to-mid poly counts.Concept Art & Vision (AI Disclosure)To jumpstart our production, we are currently using AI-generated concept art as mood boards and design references. We value human creativity and want a modeler who can take these "vibe" references and interpret them into functional, high-quality 3D assets. You will have creative freedom to improve upon the AI's base designs.What’s In It For You?Portfolio Building: Gain experience working on a complex MMORPG pipeline.Full Credit: Your name will be featured in the game’s credits and you are free to showcase all work in your portfolio.Collaborative Environment & Creative Freedom: You can take charge or follow our concepts.RequirementsProficiency in Blender, Maya, ZBrush or similar.Understanding of the game art pipeline (Blockout -> High Poly -> Retopology -> Texture Baking).A love for classic fantasy aesthetics.How to ApplyPlease DM me or reply below with a link to your ArtStation or portfolio!
We are based in Australia (GMT+10) but are not fussed on time zones.