Im making a hand rail, instead of having a large polycount with the vertical rail broken up for each clamp, I'd thought I'd do it like in real life, and make one long vertical rail and and just slide the clamps up and down to where I need them.
can this approach load to problems with light baking or anything else?
(then uv unwrapping and exporting to unity, I will simply use Substance designer tiled textures to save time on this one.)