Just finished the highpoly model after sitting on this model/scan for over a year. Figured it would be a great way to start experimenting with UE5 and Nanite, and seeing if I can texture a high poly model and have that bake down to the lowpoly, kinda do 2 work flows at once and compare. Highpoly is mostly done, need to…
I've been working on several units and elements for an RTS game I am involved with and would like to get some feedback on a couple of models I've been working on. I don't have them textured just yet as I'm still working on getting the polycount down. The first model is a British (circa 1880's) Peon unit. His polycount…
Hello, I am always in the market for 3D freelance work. I can do low poly, or high poly modeling. I'm best at Architecture, props, and various other things. Software I use: 3DS Max 2009 (3 years) Photoshop CS4 (3 years) Mudbox 2009 (6 months) Experience: Project Stealth mod team - 3d artist - modeling and texturing game…
One of my friends pointed out to me the other day that I've gotten into the habit of starting off my models a certain way. I learned alot from Poopinmymouth's tutorials, but I haven't really taken that and made it my own. I start off with a box subdivided in 3 height, 2 width, and build out the body from there. If I'm…
Hello everyone. I modeled a Cintiq22HD. I modeled them with a few reference images but I do not own one myself. I have also uploaded my source files so you can use them however you would like. This model is 1820 tri's with 2048 textures. I am attempting to model for next gen. This is a prop but it is a key piece. How am I…
Hey guys, I am working on a game called Monstervania for my portfolio. I primarily do environment art but I have started to like character modeling. The problem is that just like with props, you always want to add more. But unlike with props my characters lack over the top personality in my opinion. I want the characters…
Hey guys, I'm currently part of two projects, and they both need some of the modeling talent that I know exists on these forums. The problem is, there is no money to offer, so it would be volunteer work that just rewards with the pride of accomplishment Anyways, the projects are related to each other. The main project is…
Quack has provided some good intel. And I'll share some experience with you; I tried taking a model with some pinching into ZBrush a while back to do exactly what you suggested. What I didn't realize at the time is that once inside ZBrush, I've upped my polycount so high, with no real edge flow whatsoever, that after I…
Hey guys, I'm a recent graduate of Digital Design and a 3D modeller, focused on Character Art. I am currently involved on a voluntary basis with an indie project creating and texturing hard-surface models for Unreal Engine 4. I am looking for work, ideally paid gigs, but I'm open to discussing other voluntary roles as a…
I've started writing a modelling tutorial that I've been threatening to write for ages. It concerns the model than many beginners make where the model looks like its constructed out of primitives, with most of the polies making perfect squares. My problem is that I need an example, and the bloody newbies have been posting…