I've been working on several units and elements for an RTS game I am involved with and would like to get some feedback on a couple of models I've been working on. I don't have them textured just yet as I'm still working on getting the polycount down.
The first model is a British (circa 1880's) Peon unit.
His polycount isn't too bad at 620 but the joints still need work.
The second unit is for the opposing Martian force and first I'll show the original concept for the unit.
And here is the model.
The polycount here is far to0 high at 824. I know I've spent a few too many polys on the feet and perhaps the face, so I'm still working on this aspect.
All the models will have at least one LOD level each, so it may not be too bad. Still, the lower the better.
Feedback, suggestions and critiques are very much appreciated.
Replies
As for the models, They're looking good so far. All I'd recommend is that you loosen up their stiff body on the human. It's early days though, I'm looking forward to seeing more.
but the second one - LOVE it!
there are a bit of wasted reduntant polygons around the crotch, feels kinda busy you know..
also a few vertexes in the face which could be merged and still retain shape.
and, instead use those polygons on making another segment on the neck, because that pillar looking stretch of polygons doesnt look good or animate well.
I like the loli tits, I tend to do the exact same shape and polygons when I make brests
wanna see more of this blue model! ... not as much the first one
@moose: Yes, I want to see how close I can get to the original concept if only to see what works and what doesn't.
@ tanka: I was going for an African type theme here most definitely. I was looking at modern African artwork and riffing on that. I'm playing with the building designs still but again, they'll be inspired by African themes most likely.
@flow3d: Thank you very much for the suggestions, I'd very much like to hear what you think of the revisions.
And here is the revised model. The polycount is much more managable now and I've refined the basic geometry to better reflect the original design. Once the geometry is settled, I'll work on the texture and normal maps.
Again, critiques and suggestions most welcome. Thanks