One of my friends pointed out to me the other day that I've gotten into the habit of starting off my models a certain way.
I learned alot from Poopinmymouth's tutorials, but I haven't really taken that and made it my own. I start off with a box subdivided in 3 height, 2 width, and build out the body from there. If I'm feeling adventurous, I might make it a 4 height.
Instead of thinking about what I'm doing, and discovering new processes or more efficient way of doing things, I've let my modeling become a set of formulaic steps. And I don't think that's what was intended.
Anyone else feel the same way about the way they model? Or is that just a natural evolution of us as game artists? And if so do you feel comfortable sharing your own thought process on modeling?
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A good exercise would be to just grab something random off google image search and try modeling it, take some time and plan out what you think would be the optimal method to do it before you even start. To break the routine you have to break the thought process, which i image is just "get in there and model the way you're comfortable".
I tend to find that even though I start a model in a certain way (bridge of the nose then down around the mouth, build out from there) I constantly find new methods in the app to model faster and more efficiently, which I think is more important than being able to model in loads of different ways. The more methods you have at your disposal to tackle something new is more important than the way you start a model.
Those sound like really cool things to do; especially since I almost never deviate from modeling characters. hmm.
@Talon: True, though with me I've been less about finding multiple ways to do something, and more about making everything fit into the workflow I'm used to.
@Blenderhead: Thanks for the idea! Sounds like something I might wanna do for my domwar entry