Hey guys,
I'm a recent graduate of Digital Design and a 3D modeller, focused on Character Art. I am currently involved on a voluntary basis with an indie project creating and texturing hard-surface models for Unreal Engine 4. I am looking for work, ideally paid gigs, but I'm open to discussing other voluntary roles as a modeller or texture artist. Please check out my work and e-mail me if you have anything.
I am proficient in Maya, Zbrush, Substance Painter, Photoshop, Marmoset Toolbag and others. I can work with you to design, model, texture and render assets, including adapting my workflow for specific engines. I mainly work in games, but happy to be involved with animation projects too.
Thank you in advance!
Daniel
e-mail: dj.legg@hotmail.co.uk
Props for Indie Project (UE4):
'The New Robot', Character design/model (rigged):
'Vin', Character design/model:
Replies
Sculpted in Zbrush, UV's and retopo in Maya, textured in Substance Painter, render from Marmoset Toolbag, rigged in Maya. Made this with guidance from Patrick Yeung of Respawn Entertainment on a CGMA course, thanks Patrick for all the advice!