Hi everyone! i hope everyone had a great weekend, i am working satudays in night shift( but i like to call night watch ). So i started write blog about what i know and this is what i tried to teach; https://gadsby.me/bifrost01/ https://vimeo.com/238254771 I know its not great, i dont have a pc and this one belongs to…
Heya! It's been awhile since I've done some serious hard surface stuff, and I realized I'm super out of practice. So I thought I might share what I'm working on and get some thoughts. I'm curious to hear what workflows/tips might be recommend. I'm unsure of what an effective workflow for something like this might be, so…
Hello! I have made this 3d model of a glock 19 and I would like to hear your opinion about it. I would also like if you could give me some tips to make it look even more realistic. Sorry for just a one picture, but I can upload more if you need. It still doesn't have text or square bumb normals on the handle .
hi,I just want to share some basic composition tips. I'm trying to explain how we can deliver better readability by adjusting proportions, leading line and detail distribution. more tips on my facebook https://www.facebook.com/groups/116341985204628/ Apply a bright value on the background to create a sense of depth between…
Hey everyone! Just trying out something I've never tried to hand-paint before...grass haha! I maaaay have gone a bit overboard with it. However, any suggestions would be most welcome! I will be starting to post a LOT of handpainted textures-as this semester I'm working on a ton! Thanks! anya
Hi gents! :) Here is a Glock I've been working on between projects; \\Update: Thinking about calling it done. Crits are still welcome; mag: http://puu.sh/4kz5m.png maps: http://puu.sh/4kBth.png Old model preview: Also fp since somebody is bound to ask for it :D Hopefully, this thread will motivate me to finish it sooner.…
Well, I have the mud 09 30 day trial. I just realised that I have yet to do a female character in both high and low poly. Hopefully this project will tell me if its worth forking out for the full version. As it stands I am less intimidated by the interface but I still get better results in Z. Here is what I have so far.…
This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it. Since I was using a mirror modifier I only saw that my model had 7k…
Hey, so i finished my Bison, I rendered in marmoset 2 /oh if I just had money for buying it :'( / I wanted this bison to be somehow unique, so I added red bakelitte grip, lots of wear, glossy metal (like on some Ak74u) and also this "TZOR" brush painted text. I would be happy if you would give me as much critics as…