Well, I have the mud 09 30 day trial. I just realised that I have yet to do a female character in both high and low poly. Hopefully this project will tell me if its worth forking out for the full version. As it stands I am less intimidated by the interface but I still get better results in Z.
Here is what I have so far.
Sitting at subd 3 at about 65k tris. Started from a modified version of the default mud head primative (added loops for eyes and mouth in max). I plan on doing the full figure, hopefully within a month. That may be really slow but the goal is to do the best work I can at my current level of skill. My trial runs out in 19 days so I gotta try and get the sculpt done by then.
If mud 09 works out for me then that won't be an issue, I'll just buy it but at 600 euro (I can only buy online so I can't get the educational version :S) it will have to impress me a lot..... But this is my only real hobby so if its good its worth the $$
Replies
I think the brows are a bit too defined. Usually women have a more smooth transition for eye cavity to brow to forehead.
She has crazy traps.
Something about that jaw/chin isn't right...
Define eyelids a bit better maybe?
Manly chest.
Hair and eye lashes and you're good (maybe)
I'll work on the things you mentioned. I am going for an odd jawline thats common in this part of the world so that will probably stay but I still have some tweaking to do there. This is my first female sculpt that isn't just a doodle so I have a few habits to break after sculpting male heads all the time.
[edit] Made a few changes, gotta take my daughter out for a walk while the wether is good.
http://fs.blackplanet.com/778792286bdaa612e4b667e2e740354de8bd7a05/437x
My thoughts on what you should change.
(Click on image for rough gif animation)
Still at subdiv 3 (same as first post.)
Anyone know how I can get the profile looking more feminine? I am having a hard time with it...
[edit] argh, wrong image, fixed.
Here's an image, although its probably really photoshopped, it does show the feminine features quite well. Even to a point where those proposed lines are quite stylized.
Edit: Here's a some more substantial reference, although remember its from the 50s, so it reflects the ideal tastes of the period but the ideas should remain. Also, notable in both images the angle of the lips.
More on lips, haha this pic is funny
Thanks for all the comments so far guys, its great to have more than one set of eyes on things.
It's really hard to make bald chicks look feminine. When you hide the hair on a lot of female characters they man-up. Before you get into painting make up, also knock in some rough hair, even a decently shaped temp hair helmet will work.
Also what doesn't help is that mudbox (and almost all other 3D apps) default shading gives characters kind of a 5 O'clock shadow, making them appear even more manish, it might be good to work at 100% self illum
The jawline and the chin in particular is pretty pronounced for a female that isn't smiling (its hard to find female ref on the web that isn't smiling). Normally (but not in all cases) the jawline is a V with smooth straight lines, indenting it around the corners of the mouth tends to push out the chin, something that gets done to make males appear more manly.
The iris of the eyes is almost never 100% shown. The eyelids cover up a good chunk of it. A good rule of thumb is that the color'ed part rests on the bottom eyelid, and the top eyelid rests close to the dark part.
When you push the eyelids off of the Iris and raise/arch the eyebrows you get someone who is surprised. If who I'm looking at, looks to be reacting to me negatively, I'm less inclined to think that person is attractive.
lastly the more the jaw line hangs over the neck, the "stronger" the jawline looks, if it blends into the neck easily it looks more femenine.
Paint over:
Changes:
- Straightened out the jawline
- Color corrected the shadows and skin tone
- Touched up the eyes, never underestimate the power of eye liner
- PhotoChopped some hair
- Extended the shoulders, they profoundly effect the shape of the neck and how we precieve the facial proportions. Sub-D probably shrunk your base?
- Pulled in the ears a tad.
- Adjusted the eyebrows down and in. Also less angled, helping to remove the shocked angry look.
- Imposed my own template of beauty over yours, understand beauty is a wide range of things to many people...
- There is also some more work to be done on the mouth to make it less bitchy and the nose also needs work, its a bit of beak right now.
I am actually attempting to make this look like a younger version of Katrine De Candole, the chick that played the Fairy in Hex. I'm not sure if its legal to post the reff I'm using so I will just post the link to the series site. http://www.bbcamerica.com/content/120/index.jsp on pg 24 of the photos.
I kinda liked the surprised/crazed look of the eyes lol My goal is to make a non generic character for a change. I'm pretty happy with what I have with the face atm, I took what I thought added character from the actress and got rid of a few things I didn't like. I wasn't originaly planning on using her as a reff and fuck me if it isn't hard to find decent reff of this chick. I had to rent the episodes with her in them just to get a profile shot
[edit] this is just photochopped hair overlayed on the previous image I posted with the eyes less wide via a paintover. I will move the brows down a bit and probably work on the lips a bit more. I have given up with the "paint" tool in mud 09, it just plain sux. I will do it in photoshop the good old fasioned way...
I am also modeling purely in perspective mode for the first time. All my previous work has been modeled in ortho mode and as a result always looked off in any engine I tried it in..........
Kinda embarrassing that it took me 2 years to figure that one out :S
Still working on this though seeing as I'm still having fun with it. I'll post some progress soon.