Hello , I was trying crazybump to make a stone wall texture , but to enhance the bump of the wallset and the shape I made an outline of the wallblocks and in B and white I have made a normal map and then I overlayed on this the other normal map extracted from the normal picture .... this is the process... altugh it looked…
Hello, I am a student at the moment and I'm working on an engine for an animation. And I don't really get my animation to work. Some parts don't lock into each other or just go theire own way. And so I am going to ask you guys what is the best solution. Here is what I am working on. I have 2 pistons that need to stay…
hello polys ! i have asked a friend of my dad that has a computer business for companies etc, and i asked for a "shit kicking computer that would enable me to run 10o00000 programs at the same time and still be able to dance the chacha." and here is the proposal , he says that i can opt for the even more powerfull…
Hello all, Just moved from max to maya and i don't know why the hell my object is smoothing (subdiv pressing the 3 keyboard button) that way. Thanks in advance for any kind of help ... I check creases, and hard/soft edge ...
Hey guys I am currently working on a space hall for a Space ship any feedback or ideas are helpful. I am also trying to use as few texture sheets as possible. ere is what i got so far and here is my texture sheet as of thus far
Hello there, it's me again thanks for the unban, and I promise i will not do a single mistake, if i do a single mistake delete my account! since i am unbanned, will continue Anubis :) .
Hello guys, I'm been playing with Zbrush for a few months, but I've always sculpted creature, monsters. So this time I'm serious getting into a human but I feel like I got some problems with anatomy, especially for the face. I do use some references while sculpting but it just doesn't seem right:poly127:. So I hope you…
Hello everybody I have a problem... I just painted in substance a component and now that I am rendering it using arnold {maya} I get really bad stretchings along the uvseams.. In substance you can use the triplanar projection and it does the job but when I import all the maps into arnold and render them out all the seams…
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…