Hey guys I am currently working on a space hall for a Space ship any feedback or ideas are helpful. I am also trying to use as few texture sheets as possible.
I feel your floor texture could use a bit of work, the tiling of it is very noticeable with the dark section.
Do you plan on using Normal/Spec/Cavity maps as well? I believe your scene would benefit greatly from these, and you should focus on improving your current materials a bit before moving on to others.
Your diffuse textures also seems a bit grainy/noisy, and it could just be the quality of your source image... Be careful to choose clear, crisp textures in high resolution, and then size them down for your diffuse maps.
I think you have too many lights in your scene and they're washing everything out. Letting a few darker/more shaded spots exist in your scene will give it more depth. It looks like your ceiling has lights going down both sides and the middle, that's just too much.
I don't think you should have details as big and with as much depth as those doughnut shapes strictly on a normal map. You can tell they're flat very easily.
Replies
Do you plan on using Normal/Spec/Cavity maps as well? I believe your scene would benefit greatly from these, and you should focus on improving your current materials a bit before moving on to others.
Your diffuse textures also seems a bit grainy/noisy, and it could just be the quality of your source image... Be careful to choose clear, crisp textures in high resolution, and then size them down for your diffuse maps.
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