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TEXTURE STRETCHING along UV Seams HELP

polycounter lvl 3
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neverland polycounter lvl 3
Hello everybody

I have a problem...
I just painted in substance a component and now that I am rendering it using arnold {maya} I get really bad
stretchings along the uvseams.. In substance you can use the triplanar projection and it does the job but when I import all the maps into arnold and render them out all the seams are visible and rather bad looking..
I hate this...

Any suggersions?

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