Hello everybody
I have a problem...
I just painted in substance a component and now that I am rendering it using arnold {maya} I get really bad
stretchings along the uvseams.. In substance you can use the triplanar projection and it does the job but when I import all the maps into arnold and render them out all the seams are visible and rather bad looking..
I hate this...
Any suggersions?
Replies
If u want I can give u the model so that u can check it out by urself
In substance I did the texturing but in the substance viewport the model was in unsmooth preview {key number 1 in maya} so I believe it does not make much difference.. the problem arises when I press 3 {in maya} and I get all that stretching damn