Hello guys,
I'm been playing with Zbrush for a few months, but I've always sculpted creature, monsters. So this time I'm serious getting into a human but I feel like I got some problems with anatomy, especially for the face.
I do use some references while sculpting but it just doesn't seem right:poly127:. So I hope you guys could point out my problem.
Here is my character
Replies
Any crits would be appreciated.
Thanks so much for your crits .
I'm planning to get some muscles and skin over it today .
A few updates tonight.
good night everyone :poly121:
And now after all of your guys feedback it seems like I was totally wrong. I'm gonna try to fix it now :poly124:.
Thanks again :thumbup:.
Here is my new head, I think it's better than all of my previous ones LOL. But still I need your guys crits on it so I can get better :poly124:.
Take a look at an example here, you can clearly tell where the bones are. The skin details should only be done after this stage.
http://2.bp.blogspot.com/_HB470jVWLqM/SxJeyWWcwGI/AAAAAAAAAh4/tFDqn0s2ZSk/s1600/Jnoblehead2.jpg
Check out Grassetti's tutorial.
https://gumroad.com/grassetti
It's looking miles better than the first post though, keep it up!
Oh, and you can make a character "ugly" or I'd rather call it "interesting" if you want as to the above comment. But his anatomy would still have to make sense and follow the rules of skeletal structure, otherwise he'll just look like artificial clay.
It actually should looks like a triangle shape. I think you need to look at references and really dissect the planes, bones, muscles and fatty deposits of the face. This is all very easy now with the help of the web, and, of course, polycount.
Your sculpt looks quite similar to Patrick so maybe this will give a better idea.
See the hardness of cheek bone under the eye. And see how the skin beneath the cheek bone is soft.
http://blenderartists.org/forum/attachment.php?attachmentid=87043&d=1255525786
Also thanks for the link, his tutorial looks awesome.
edited: Yeah, Patrick clearly show the hardness of cheek bone, it's a good reference for me to follow :poly142:.
How about this guy: http://img.poptower.com/pic-117898/sung-kang.jpg?d=1024
I think his face is not shaped so much and soft, so it's hard to see the underlying skeletal structural.
@Deathstick: Thanks for your feedback. I think it's easy for me to make a guy with gaunt face, so it'd be easily showing the skeletal structure :poly141:.
@garriola: Thanks, but could you please overpaint where is the triangle shape as you mentioned? I'm little confused .
You should not see the tear duct from the side view. Yours does. Make sure you look at references and see the differences from your modeling to the refs.
What you also need to be aware of is lighting, especially beauty shots like these where they use large, soft light which minimize shadows and is not the best way for studying form. And I'm sure you've seen pictures of girls faking light/shadow with make ups before.
To help artist see forms, you'll rarely see life drawing session with more than 2 lights, mostly just 1 spot light with hard shadow. Changing the light's direction can have huge impact on forms you can see.
That is why it is important for us to know the anatomy and structure beneath. Because what we see can easily lead us to the wrong interpetration.
@DireWolf: Damn right, your old man pic tells everything, I was trapped by light's direction when I was looking at my reference, it's sure look very flat. I think I should look at the ref in many different angle/light to analyze the underlying structure.
Thanks for your clear explanation, it does help me a lot :poly142:.
Long time no see, today I'm digging this thread up. It's been 3 months I didn't practice anything on Zbrush . Yes it's sad, I was so lazy until recently I decided to come back and practice more on anatomy. When I look back at this thread I'm so happy that I've been improved something on my own. But all top of that I need you guys criticize to help me better :poly124:.
Thanks in advanced
thats why i like this forum
" I didn't practice anything on Zbrush "
lair hehe
looking at the start and end of this thread .. huge improvements man . well done
i wish i could improve this much in 3 months
it appears that he is cross eyed . people eyes are slightly rotated outward .
and looking at this side view ..the transaction from his shoulder to back make it looks like he doesnt have a shoulder blade . maybe its just the view .. also i think his back needs to go a little bit forward
other than that . some small parts here and there ( nose - ear )
can we see the reference your working from ?
On your last pic, I think that you should take a look at the frontal bone(it is a bit narrower) and the way it connects to zygomatic.
Also take a look at your ear, as it shouldn't curve like that and I don't really like the jaw from the side view. Males tend to have strong, square jaw and it is almost always seen, even on the side view.
Remember to use references, you don't have to do a likeness sculpt, but you can always look at Channing Tatum and use his jaw in your sculpt.
Skull
Male side view
Male/Female Compare
@Jakub: Thanks for your crits, I've just refined something as your suggestion.
And here is the new one. I've redefined the jaw, nose, ears, turn off symmetry to adjust something for more nature looking. Please give me more crits :poly124:.
Your eyes appear to be a bit small too.
You might find this useful https://www.anatomy4sculptors.com/anatomy.php click secrets tab and then head and neck
easy to fix by rotating both his eyes outward just a little
here is a quick gif
You need to take a look at front of your face and skull shapes, I tried to mask it out for you