Hello , I was trying crazybump to make a stone wall texture , but to enhance the bump of the wallset and the shape I made an outline of the wallblocks and in B and white I have made a normal map and then I overlayed on this the other normal map extracted from the normal picture .... this is the process... altugh it looked good in crazybump I have imported in skyrim and it looks like now the directional shader that makes the snow , wich seems to pick the directions of the normal map , decided to choose the normal map inclination from the left rather than the up to place the snow ... what is wrong and how can I fix it?
Replies
Try putting it in an indoor scene and testing it with some point lights. I think the channels might be swapped here but unsure. I presume Crazybump is smart enough to renormalize the map after adding the noise to it.
I guess the tangents might be wrong on the wall.
I've noticed that chests with snow on remain static when rotated. Have you rotated the object in the Skyrim editor?
Take the red channel, and put it in the green channel. Take the (previous) green channel, and put it in the red channel. The left/right axis now corresponds to up/down and vice versa. A bit of a hack, not something that should be used in a pipeline, but will rotate the normals 90 degrees so the snow comes from the top or bottom instead of the side.
What you can do is copy both blue channels from the seperate normalmaps into the blue channel of the combined normalmap(use screen mode to combine the blue channels in a seperate doc ,merge down,and then copy/paste into the new blue channel,or use a action script to do it,incase you need it in the future)