No everything is ok ... If i export my object to max and turbosmooth it that's ok too ... This problem is maya relative. There's something i don't know and need to ...
Basically bridge in maya is a little silly and you have to not select the edges at either end of what youre trying to bridge or else it wont merge them together. If that doesnt make sense, i tried making this picture to explain it:
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My guess is that either you've got double faces where the smoothing error occurs or there are unmerged vertices?
Why do "Bridge is not smoothable correctly pressing the "3" button ?
Unmerged verts
floating verts
double faces
hole in geo.
reversed normals on adjacent face(s)
hidden face(s) inside geo. (not hollow)
Hope that help with future trouble shooting.