Hello Polycount! I've started 3D modelling with Blender this month, so I hope to use this to track my progress! I'm interested in making lower poly game models, but hoping to expand my skills to include all types of 3D! A bit of pixel art might end up here if I pick that back up in the future. Crits are more than welcome…
Hello all, my first post of what i feel will be many, as the MudBox bug has bit hard. I've been modeling off and on since about 97-98, but never really got into it seriously. I had a friend who was a professional who i got an old version of Lightwave from, and from time to time i would make models for my Quake levels and…
I've finally finished up a short term project called Skate N Crash. It's an endless runner, with a skater and obstacles you have to trick off of. The game took about 5 days to complete and is free on the Google Play Store. I'm willing to share code or insights into how anything in the game was accomplished. Everything is…
Hello ! I'm looking more optimal way baking (Color/Diffuse Maps) for dDo. UPD — I mean, bake from High-Poly to Low-Poly. What's the problem : 1.) Bake in "Maya" - Very Long. 2.) Bake in "xNormal" - Pretty Complicated/Not Exact. 3.) Bake in "3Ds Max" - Not an Option, but Good. 4.) Bake in "ZBrush" - I Dont Know, Complicated…
Ok...so I need a big critique on this- please tear 'er apart! Lit in -UDK, -Around 80k tris total Textures are generally 1024x1024, but smaller things are at 512x512 After the Dropship model I re did, I knew this was going to be my next piece I was going to push and polish even further... I know a lot of things need work,…
I cranked this out as a work sample geared to a specific position that ended up getting canceled (funding), but I really liked the concept and I'm tempted to polish it up for my main portfolio. I figured I should get some feedback on it first. Basic specs were less than 1k polys, minimum textures, intended to be seen from…
So I've been working on this car for a few days now. Trying to create something nice for my portfolio. Right now I'm at tweaking the model and texturing the chassi. I've used a bit more polys than I originally intended to try to bring out the round shapes better than a normal would have done. (I think) Details still…
Hey guys! How are you? I have a question.. Right now, I am exploring the virtual reality universe more and more and I own an iPhone. Unfortunately, I was very disappointed by the lack of good content on the App Store comparing with Android solutions.. However.. Lately, I've stumbled upon this video on reddit:…
hello want to share my first try to handpainted texture ,its for a possible android game I start with the main character wip High poly and where i am so far 512 texture ,1200 tri any advice ,including polycount and topolgy thanks for reading