Hello !
I'm looking more optimal way baking (Color/Diffuse Maps) for dDo.
UPD — I mean, bake from High-Poly to Low-Poly.
What's the problem :1.) Bake in "Maya" -
Very Long.
2.) Bake in "xNormal" -
Pretty Complicated/Not Exact.
3.) Bake in "3Ds Max" -
Not an Option, but Good.
4.) Bake in "ZBrush" -
I Dont Know, Complicated ?5.) Better option/method -
In Search...Just for Example :
High-Poly Geo (270K Quad-Poly) - Pretty Simple Layout - (
512x512 IMAGE)
Low-Poly Geo (Just Plane with Two-Triangle).
Maya Bake :
1.) Load "dDo.FBX" Swatches with dDo Materials.
2.) Use dDo Material Manager (Just for convenience).
3.) Use "Transfer Maps" (2048x2048/High 8x8 Sampling).
4.) Pretty Simple, but Long bake time...
37Min for 2K-Map / 165Min for 4K-Map. Result — (
512x512 IMAGE).
In another situation, when i bake
three 4K Maps with more complex geo...
It took ~380 Min, during this time I watched "The Matrix" trilogy :poly121:
Maya Transfer Maps use only one Thread of my CPU "AMD FX-8350", sadly.
xNormal Bake :
1.) Load in Photoshop dDo Swatches, take RGB-Colors, for need materials.
2.) In Maya, use "Polygons > Color > Apply Color" on certain Polygons.
3.) Export High-Poly Geo in SMB-Format, with "Vertex Colors".
4.) Than, bake Vertex Colors Map in xNormal.
As a result... 4096x4096 / x4-AA — 2Min.
But, colors slightly skewed. Why ? - I do not know.
For example - (72/76/87)
> (74/74/89)
| (16/16/16)
> (15/17/16), and so on...
So...
Please tell me more optimal option for this task.
My English pretty bad, but i try communicate more clearly :poly124:
Thank for your attention !
Replies
There are some methods for the former in this thread:
http://www.polycount.com/forum/showthread.php?t=78446
But in this case (almost always) i need bake 'colours from the high to low'.
I always try clear (Scene/High-Poly Geo) before 'bake/export/render'.
"Sub-D History", if you mean "Construction History"... I've clear this all time.
About baking in maya, I really don't know why you would go as high as 8x8 for your baking quality. I always bake my 4k maps at 2x2 and it's perfectly fine for my needs. It takes about 20 to 30 seconds to bake a color map.
I try "4x4/2x2" Sampling, and... It looks good !
And of course, baking speed dramatically different !
1KK Quad-Geo / 4K Map :
1x1 : ~5Min [Artifacts on Curved Places]
2x2 : ~15Min [Everything looks good, like xNormal bake]
4x4 : ~60Min+ [Almost the same result, like 2x2 !]
8x8 : ???Min COLOR=DarkOrange]Makes no sense ?[/COLOR
I'm a perfectionist, and it's bad
Maybe really no sense to use 8x8, or even 4x4 Sampling at 4096x4096 ?! Well, at least for dDo Color-Maps...
Just for the experiment :
I take little Circle [88x88 px] from 4K-Texture and try Compare 1x1/2x2/4x4 Sampling.
As a result (on closer inspection) 4x4 has almost the same result like 2x2 (on 4K Maps).
Explanation of attached image Outside circle 500% Zoomed, Inside White-Circle not-Zoomed.
http://cmcproductions.co.uk/scripts/#pbdDo
I have not tried yet but those scripts seems to be very useful !
Without a doubt this will help me... Many thanks !
But it has all the ddo mats built right into the script, and can apply them to face or objects selections in 1 click, and lets you easily select via materials too.