Hello Polycount! I've started 3D modelling with Blender this month, so I hope to use this to track my progress! I'm interested in making lower poly game models, but hoping to expand my skills to include all types of 3D! A bit of pixel art might end up here if I pick that back up in the future.
Crits are more than welcome and appreciated!
Newest model! I was hoping to show off the reduced 512x512 texture look but my screenshots were getting all noised up for some reason, so have the native size. I went back over it and found a lot of places where I could reduce the tri count but I'd rather remember those for a future project than spend more time on this model. I'm sorry for the awkward wireframes, I'm still not sure how to render a wireframe view. I'll figure it out!
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