I've finally finished up a short term project called Skate N Crash. It's an endless runner, with a skater and obstacles you have to trick off of. The game took about 5 days to complete and is free on the Google Play Store. I'm willing to share code or insights into how anything in the game was accomplished. Everything is very low poly: Character is 500 polygons with a 256x256 texture. The world is sections of about 600 polygons and uses some 512x512 and 256x256 textures. It's also lit via lightmapping and old school vertex lighting. Just shoot away if you have any questions.
Just got the newly submitted build published to the Google Play link. I took almost all player feedback so far and implemented the changes in this version. Plan on putting through updates each week, sometimes minor art additions, bug fixes, etc.
Updated Bug Fixes and/or Improvements:
1.) Removed "Jump" Button to allow player to tap anywhere on the screen to jump.
2.) Removed fixed orientation for Landscape Right. App is now allowed to auto rotate to either Landscape Right or Landscape Left depending on how user is holding the device.
3.) Improved response to jump tapping on screen, allowing user more rapid responses.
4.) Improved texture for drop shadow underneath of the Player Character.
I dont really like the blend between cartoony character and photosourced enviorments, i would spend a little moore time on the art and aesthetics before publishing it.
I appreciate the opinion. I didn't really put that much thought into the art style. Most of my effort went into the physics and obstacles and scrolling world. It was a technical process to set up in Unity. I am updating the app weekly. Just submitted a bug fix build today! I agree with you. I'm gonna put some love into those buildings and give them an art style that matches the character and stuff.
I put together a solid press kit for the game. If anyone wants to blog about it, or post up some news about the game, there are ample resources directly on this page to do so.
App update is live right now. Got some nice additions and improvements in. I've implemented the ability to now exit the app using the Back Button on your Android Device. This was a big requested feature I overlooked. There are several performance improvements to physics. I've added in new player skins, you can customize the look of your character with the click of a button. There are now new trick moves by swiping up or down anywhere on screen. The board grab move is great for sliding through obstacles you always seemed to hit your head on.
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[ame="http://www.youtube.com/watch?v=CmkNVhf86y8&list=UU8wwKKr-GpntrUnFpN15kVw"]Skate N Crash - Google Play - YouTube[/ame]
Updated Bug Fixes and/or Improvements:
1.) Removed "Jump" Button to allow player to tap anywhere on the screen to jump.
2.) Removed fixed orientation for Landscape Right. App is now allowed to auto rotate to either Landscape Right or Landscape Left depending on how user is holding the device.
3.) Improved response to jump tapping on screen, allowing user more rapid responses.
4.) Improved texture for drop shadow underneath of the Player Character.
Skate N Crash on Google Play
Brand new App Icon:
http://www.jamesarndt3d.com/skate-n-crash-press-kit/
Skate N Crash on Google Play
The promotion found in the comment above still applies this entire week!
Skate N Crash - Apple App Store