wow, i hadn't seen XGen Hair, I can't tell from the video, is that card geometry? Would be nice to see that in the hands of a better artist or more practical usage demo.
Thanks for the links, really useful!
Didn't you work on a lowpoly hair script for Maya?
I think I saw it a few days ago on yt and it looked awesome! But it seems like I can't find that video anymore
Thanks for the links, really useful!
Didn't you work on a lowpoly hair script for Maya?
I think I saw it a few days ago on yt and it looked awesome! But it seems like I can't find that video anymore
You're right, I did work on some hair authoring tools. It was a side project for a long while and then got picked up at work, so I won't be able to release it publicly.
To that point, this roundup is partially so I know what tools out there. If there was anything with similar functionality publically available I'd need know before moving forward.
You're right, I did work on some hair authoring tools. It was a side project for a long while and then got picked up at work, so I won't be able to release it publicly.
Wow cool thread, definitely going to check out Maya's Xgen. Nice workflow by Crazyfool there, never thought of just importing long strips of planes and moving about in ZB
I don't see why some of these hair tools are so expensive. I understand its alot of work and there are not many solutions but you'd think that they would get alot more users if they lower their price point or AT LEAST offer a freelancer license. I'd love to use Ornatrix but for $500 that is crazy.
I don't see why some of these hair tools are so expensive. ... $500 that is crazy.
agreed, that does seem high, but it is a complex issue, more so then UV tools, probably on par with good retopo tools, and there hasn't been any definitive solution or techniques to compete with so that's possibly why they thought they could charge $500.
Hi, i'm in process of writing tool for Maya to work with Zbrush IMM Hair strip brush. For now - it's free version. Features: you can unwrap UV's with one mouse click. You can organaize your scene by creating different groups of hairs. Critique is wellcomed. Most usefull comments authors will receive full version of plugin for free. Link video : [url]
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[ame="http://www.youtube.com/watch?v=Q08WLqixuuE"]Creating XGen hair - Part 1: Basic hair - YouTube[/ame]
another workflow is zbrush hair -> maya
should try and find a few vids about that.
Didn't you work on a lowpoly hair script for Maya?
I think I saw it a few days ago on yt and it looked awesome! But it seems like I can't find that video anymore
You're right, I did work on some hair authoring tools. It was a side project for a long while and then got picked up at work, so I won't be able to release it publicly.
To that point, this roundup is partially so I know what tools out there. If there was anything with similar functionality publically available I'd need know before moving forward.
too bad. it looked so useful
agreed, that does seem high, but it is a complex issue, more so then UV tools, probably on par with good retopo tools, and there hasn't been any definitive solution or techniques to compete with so that's possibly why they thought they could charge $500.
http://wiki.polycount.com/wiki/HairTechnique
its the disney inhouse hair tool... autodesk bought a license to intrgrate it into maya...
check the double sub clumping
[ame]https://www.youtube.com/watch?v=D5LHfjVPGP0[/ame]