http://4.bp.blogspot.com/-dLC3kZBIVDU/UuXKHA2g1QI/AAAAAAAAANY/7wfzDPSqHZc/s1600/dynamicwater3.gif Hey guys, I've been working on getting dynamic flow maps working in the UDK. Just finished getting a huge post on it over on my blog (to big to copy over) but here is the link for those interested!…
I created a static fractured mesh in udk but whenever I shoot the mesh in play mode,the physics chunks disappear or some disappear before they hit the ground. Also,when running the slice fractured meshes in dx11 mode,a message saying: "GenerateUVs failed,couldn't convert to a D3DXMesh. Does anyone know how I can fix this?I…
Hey guys! Just finished getting this to a Beta 1 release for a recently announced UDK project. Feedback and crits appreciated, thanks! Also, if you enjoy all things medieval, we have a few spots left on the team for environment and character artists, PM me if you might be interested or check out our website at…
Hi Does anyone know how to get rid of light mapping bleeds or have general advice for light mapping in UDK? I've tried everything I can think of to get rid of these issues, from keeping the shells sewn to cutting them up, snapping them to the grid with 3 pixel padding Light bleeds current UV Looks fine on a fresh import,…
Hi all, I've seen lots of vids on utube of custom weapons implemented into UDK, but no tutorials. At this stage I am primarily interested in making a custom gun mod of an existing weapon mesh and animations (basically make it work first then do the art components later). I know I'm going to have to use Uscript, possibly…
Hi guys, I have had a little play around with fog in UDK, and I cant seem to get the effect of light glowing in the fog as seen in the pics below Does anyone have any suggestions how I can make the lights in the scene affect the fog (re-create the ambient glow) or any other type of volumetric fog I can use to fake it? Any…
Hey everyone, I've been working on this robot for a few weeks now. I found the concept at http://conceptrobots.blogspot.com/ The original concept artist's name is Igor Sobolevsky and you can find the rest of his awesome work at his portfolio, http://igorsobolevsky.carbonmade.com/ And without further delay, here's the…
Hey fellow Polycounters! Just wanted to plug our indie game Recruits for UDK. We are a very small team of 3 and are aiming for a demo release mid next year. We are currently getting our visual style and gameplay ideas working so check out some of the art and feel free to comment. [ame="…
I had a few people ask me and I couldn't link to a tutorial on doing this. So I made a quick one. It's covers creating an .exe file to show off a level that you created for people that don't have UDK installed or a different version. http://blog.environmentartist.com/?p=705
Ok quick question. I have a modular piece where I have deleted some polygons in the back the player will never see. When I put a dominate directional light it of course shines right through the backface of the model causing lighting problems. One guy mentioned somthing about making the material 2 sided. How do you do that…