I created a static fractured mesh in udk but whenever I shoot the mesh in play mode,the physics chunks disappear or some disappear before they hit the ground.
Also,when running the slice fractured meshes in dx11 mode,a message saying:
"GenerateUVs failed,couldn't convert to a D3DXMesh.
Does anyone know how I can fix this?I am using a gtx 780m card-4gb ram graphics card.
Replies
If ur physics chunk mesh disappears, before it touches the ground.
Go to World properties, collapse the zone info tab, and change the kill z from 0.000 to like -200.
That will solve the problem.