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Fractured mesh disappears (UDK)

polycounter lvl 10
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melviso polycounter lvl 10
I created a static fractured mesh in udk but whenever I shoot the mesh in play mode,the physics chunks disappear or some disappear before they hit the ground.
Also,when running the slice fractured meshes in dx11 mode,a message saying:
"GenerateUVs failed,couldn't convert to a D3DXMesh.
Does anyone know how I can fix this?I am using a gtx 780m card-4gb ram graphics card.

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