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UDK: Creating custom weapon

Hi all,
I've seen lots of vids on utube of custom weapons implemented into UDK, but no tutorials. At this stage I am primarily interested in making a custom gun mod of an existing weapon mesh and animations (basically make it work first then do the art components later). I know I'm going to have to use Uscript, possibly kismet. I'm somewhat new with kismet and I have no experience with Uscript. Any help greatly appreciated!!

Thanks!

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