Hi all,
I've seen lots of vids on utube of custom weapons implemented into UDK, but no tutorials. At this stage I am primarily interested in making a custom gun mod of an existing weapon mesh and animations (basically make it work first then do the art components later). I know I'm going to have to use Uscript, possibly kismet. I'm somewhat new with kismet and I have no experience with Uscript. Any help greatly appreciated!!
Thanks!
Replies
depending on what modeling program you are using it can be hard or easy, i personally use blender because i find it easy but others dont so personal preference.
Anyway you dont need any kismet to make a weapon work (i guess you can do something with it but i dont no anyone who uses it to get a weapon working in game)
here is the exact tutorial that taught me how to get weapons working in udk and i find it very good to follow and helpful so hope it helps you
http://udkc.info/index.php?title=Tutorials:Custom_Weapon/Ranged
http://sites.google.com/site/ut40kmod/UT40k_mod/ut3-video-tutorials