Hi
Does anyone know how to get rid of light mapping bleeds or have general advice for light mapping in UDK? I've tried everything I can think of to get rid of these issues, from keeping the shells sewn to cutting them up, snapping them to the grid with 3 pixel padding
Light bleeds
current UV
Looks fine on a fresh import, only when building lighting do I get the isseus
Replies
http://udn.epicgames.com/Three/LightMapUnwrapping.html