Just finished getting this to a Beta 1 release for a recently announced UDK project. Feedback and crits appreciated, thanks!
Also, if you enjoy all things medieval, we have a few spots left on the team for environment and character artists, PM me if you might be interested or check out our website at www.chivalrythegame.com for more information.
This looks really familiar, but I don't remember it being this good. Overall it looks pretty good, although the jaggies are killing my eyes, some postprocessing and atmospheric effects would probably go a long way to making the scene more readable.
Oh man, really coming along. Very cool to see characters fighting.
Going to have to agree with sentiments about the lighting though. With lightmass, you have access to really top-notch quality lighting and the arena isn't presented as well as it could be. I think taking some cues from some iconic gladiator type painting (despite this being a medieval setting and not ancient) will serve you well:
Looking real cool! Some of the rock surfaces look a bit shiny to me, assuming they represent carved limestone (the shots that show the lion head texture, for example), or maybe the carvings are a bit higher contrast than I would expect...minor point. Also, the sky looks a bit murky in some shots, as though the sky texture represents a crisp mostly clear sky but has some smoky haze (from the in-engine fog).
really cool start, whats going on with that material between the knights legs? looks like it needs a different uv layout or some dynamic solution to make it look like chainmail as its just stretched like crazy
Replies
-Buddikaman
Going to have to agree with sentiments about the lighting though. With lightmass, you have access to really top-notch quality lighting and the arena isn't presented as well as it could be. I think taking some cues from some iconic gladiator type painting (despite this being a medieval setting and not ancient) will serve you well:
http://i42.tinypic.com/2hmplqr.jpg
http://attachments.conceptart.org/forums/attachment.php?attachmentid=298240&d=1202482238
http://img57.imageshack.us/img57/9349/armsraised0pm.jpg
Added a few more pics from our playtest earlier today.
-Buddikaman
Haha, yeah. Coders need to change the characters position in the Z axis to fix that.
-Buddikaman
[ame]http://www.youtube.com/watch?v=ay_X0z8x-ls[/ame]
-Buddikaman