Hi guys,
I have had a little play around with fog in UDK, and I cant seem to get the effect of light glowing in the fog as seen in the pics below
Does anyone have any suggestions how I can make the lights in the scene affect the fog (re-create the ambient glow) or any other type of volumetric fog I can use to fake it?
Any and all help will be greatly appreciated,
Cheers guys
Replies
It's outlined pretty well on the UnrealED reference pages.
http://udn.epicgames.com/Three/VolumetricLightingGuide.html
Also, there's a HUGE UDK thread right above... . If you're looking for a more of a click and put solution, then you're looking in the wrong place.
-Tyler
1 a mesh with edgefalloff and depth falloff like posted above
2 a lensflare that's billboard takes into account depth and fades apropriatly
3 a fog volume