Ok quick question. I have a modular piece where I have deleted some polygons in the back the player will never see. When I put a dominate directional light it of course shines right through the backface of the model causing lighting problems. One guy mentioned somthing about making the material 2 sided. How do you do that with UDK or what can I do to not get this error? Would it of been best to keep those polygons in the back?
Thanks for the help
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Replies
The other route would be to instance a mesh that can cover the back and use that so you don't take a hit on a new unique mesh
or you can just create a simple plane with a black texture on it place it and scale it to fit the deleted faces of your objects to keep the light from shining through.