trying to get stuck into a bit of dx 11 tessellation in udk, but i'm getting seams/tears anywhere there is a break in the uvs, this is when i use a height map with either mtm_flattesselation or mtm_pntriangles. I know epic state in the their docs that you will get tears but is there anyway to fix or minimise them? cheers.
Epic has released the May 2012 UDK Beta. Some of the most notable improvements in this month's release include RealD intergration and the addition of "Advanced Environment Color". For more details, read the full set of release notes. We're talking about it here: http://www.polycount.com/forum/showthread.php?t=99194
Hey PC I have a mesh in UDK with a multi-sub obj material on it. The issue I am having is that the edge around the different materials is a small shadow that I dont want. How to i get rid of the shadow?
Hello everyone! :) Couple weeks ago I started to study udk and here is result that I have at this moment. I don't have a lot of free time to do something big and final so I'll do this small piece of environment. I used one texture (1k x 2k) for all objects and simple shader. More work comes soon (I believe it :poly121:).
Hi Polycounters, I wanted to share my latest scene, as well my first post here. This is one of the scene from animated movie called "The Illusionist" http://www.imdb.com/title/tt0775489/, many other beautiful scene on the movie but I will try with this one. Any suggestion, critique, or comment are much appreciate :) Here…
Hi. i have a file in max with system units set to meters and the object are 200 meters long. Anyone know how to scale it to match real life in udk? I have tested most of the options on fbx export but none seems to be correct so i think i have to manually scale it? or can you scale the size of the character? Anyone got some…
Hey all im just having a seem issue in UDK im getting dark lines in between my modular peices (They arn't glitching) they are just dark and highly noticeable Uploaded with ImageShack.us What should i do ? If its a measurment issue i have set my 3DSmax to 1 foot per grid block and iam keeping everything to an even number…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
Hello polycount! Well, first I'll introduce myself. I'm a high school student and I live in Spain. I started playing videogames when I was about 8-9 years old or so, when my father gifted me a PS2. After some time playing (about 5 years) I started to learn how to use photoshop, I was just messing around with it till it…
Hello people, I'm currently working on the main character for an UDK FPS game in development. The character is a painter that is around his mid 40's. I made a concept first.(The hair will be a bit different on the model,more like Bruce Willis in Die Hard) and now i am working on the highpoly mesh. I am looking for crits…