Hi. i have a file in max with system units set to meters and the object are 200 meters long.
Anyone know how to scale it to match real life in udk? I have tested most of the options on fbx export but none seems to be correct so i think i have to manually scale it? or can you scale the size of the character?
Anyone got some advice here?
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But what about the characters? they are kinda big and pumped on steroids. isnt it usual to have a little larger scale than the correct scale to make it feel real?
the problem comes when everyone in your team has max set to meters/centimeters/whatever, they're all synced up, but then enviro artists don't build props to scale, and character artists don't build characters to scale either...
that said, 1 unit in max = 1 unreal unit.
if you have display unit as generic and system as yard wouldn't that be wrong?
when i exported with cm in fbx it got to big but when i scaled the model to 50 percent in max it all looked good in udk when exporting as cm.
Thanks for good info.