Hello people,
I'm currently working on the main character for an UDK FPS game in development. The character is a painter that is around his mid 40's. I made a concept first.(The hair will be a bit different on the model,more like Bruce Willis in Die Hard)
and now i am working on the highpoly mesh. I am looking for crits about the anatomy and folds of the clothes.
Replies
Here are the things I notice at this point:
-the thumbs are too long and oddly shaped.
-Folds look decent to me, but I think they need more direction. Is his shirt tucked in, or partially tucked? Where is the stress coming from, and where would it likely be in-game (whats his nuetral pose in-game). I think to have really good wrinkles you need to have a plan of attack is all, so they make sense. Its too early to tell if you have taken these things into consideration which is why I mention.
-The Bicep insertion point by the forearm is wrong. I see this all the time actually. There is a small gap between the bicep and forarm. It doesn't just end like that.
-The head of the rear delt looks really weird from the back view. I would smooth that out so you just see the seperation from the front, side, and rear delt (3) major muscles on the deltoid.
-His waist looks a little too low to me. If his hands are at his side, his fingertips should be at mid thigh level.
For the most part these are minor things, and it looks like you have a really good start here. Can't wait to see more!
His shirt is tucked in on the front.I changed the folds a bit according to that.
I feel that the back of the shirt hanging out doesn't look good.
I also tried to fix the other things you mentioned. I hope it turned out ok.
Back of the head could use some improving too.
I also think the waist is a biiit low.
The colour smudges is a good idea and could work for an interior/exterior painter as well as long as it's not to overdone. It's not visible in the concept but he will have some painters tools hanging from the belt as well.
I could post the whole idea about the character tomorrow if people are interested.
I started retopo'ing the head and did a test bake of the head.