sci fi environment in ue4 B.I.N.E underground military air force with high technology include air machine fighters it takes 2 month to finish it I did every single part from scratch include the uvs There is more then 50 UV Sheets and I did the texture s in substance painter also I did a cinematic touch to it .. it was fun…
Hey we are trying to make harvestable herb plants in UE4 using blueprints. Our plants have two mesh variants. One is the plant before it's harvested and the other is the plant after it is harvested. Basically, we want the player to walk up to the plant, press a button, and the plants mesh switches. Can someone give us…
Hi guys ! This is my first topic here so any feedback is appreciated!! The Last OF Us Part 2 Fan Art made with blender,substance painter,marvelous designer and rendered in ue4 cinematic and gameplay-https://www.youtube.com/watch?v=kVRa2MHNQ38 you can see all assets an other renders https://www.artstation.com/artwork/PoXL0r
Redesign I did on one of my favorites character ever. It was a lot of fun working on this fan art piece, that for now I would call done but still have some other things in mind since the character is full rigged, so stay tuned for more. All the renders were done inside Unreal Engine 4, and everything is optimizated and…
Hello everyone, I
wanted to share my first full scene made in UE4, its still WIP so I
would appreciate any form of feedback. The goal was to create calm, countryside scene with elements of mystery and to learn basic tools and workflows in environment art. The foliage and mountains are from marketplace but rest of the…
Hey guys! Just finished up my environment in ue4. Couldn't decide so I have versions of both daytime and night time Find more images and breakdowns here: https://www.artstation.com/artwork/Dx5z6A Modeled in Maya and ZBrush, textured using a mix of substance painter & designer and polypaint, then brought into unreal. Plants…
Hello everyone! I just started to study modeling process for game engines(UE4 in this case). So this is my first attempt to create simple piece of environment :) I used zbrush to create hi-poly, xNormal to bake normal maps and AO, 3ds max for unwraping and retopo, and photoshop to make a cartoon-like texture. Right now I'm…
Started to bake out some of the assets and putting them into UE4. Blocking out some colors and materials. Progress is slow :) Still not happy with the design of the door and will need to redo it. I spent most of my time with the flooring. Did a quick lighting pass in UE4. High poly for the pipes and computers need to be…
Just been working on a few fun short timeframe projects, just to do some modelling and texturing to unwind at the end of the day, while keeping the creative juices flowing a little. Im very interested at the moment in doing stylised models, with brighter colours but still keeping some of the micro details in the roughness…
Hello ! I need your help for a little thing. I have made a Curvature extraction shader in UE4 that seem to work nice. Here the shadergraph: But when i want to extract the convex and concave edge,it's giving me something like this: Do you have any clue ?