Hey we are trying to make harvestable herb plants in UE4 using blueprints. Our plants have two mesh variants. One is the plant before it's harvested and the other is the plant after it is harvested.
Basically, we want the player to walk up to the plant, press a button, and the plants mesh switches.
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Or better, use one, and just "set static mesh".
However, if you want to paint your foliage with the foliage tool the process is a bit more complicated as you would need to work with instanced meshes. If you want to choose this approach I could give you a quick breakdown.