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sci fi environment in ue4

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adeebalm node

sci fi environment in ue4

B.I.N.E underground military air force with high technology include air machine fighters it takes 2 month to finish it I did every single part from scratch include the uvs There is more then 50 UV Sheets and I did the texture s in substance painter also I did a cinematic touch to it .. it was fun and I learn a lot from it https://www.artstation.com/adeebalmadeebalm  
....special thanks to Ephraim miah
...special thanks to raghed jrahh

https://www.youtube.com/watch?v=UDdhYLZZMJM&feature=youtu.be


Replies

  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Looks really nice. The camera settings you've got going on make the set look like miniatures, it's kind of throwing my perspective off, but it's different and interesting for sure.
  • Cglewis
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    Cglewis polycounter lvl 12
    at first i really liked it...but when i started really looking at it is really hard to see how awesome this scene appears to be due to how dark and the heavy use of DOF in most of the images....i feel like your best render is the last one

    Try lighting up the scene a bit and play with your  DOF settings i would pull it back a bit....i feel these two things will really elevate the scene

    I jumped around your video i in your orange hanger area your floor is super reflective it makes it looks like there is standing water on it....id pull that in a bit
    It also appears you have Auto exposure enabled i have found that it makes it hard to dial in a look feel with this enabled i would disable that (this can be found in your project settings in the rendering section under Postprocessing)

    Hope this helps :)

  • adeebalm
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    adeebalm node
    thanks Cglewis         really appreciate it  for you help                                  
  • adeebalm
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    adeebalm node
    also Ashervisalis              thanks t you to and sorry guys  for the late replay                                    
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