Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook. Here's concept itself and my implementation captured within UE4. For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details…
Hello Polycount community! Am pleased to share with you our first project on the UE4 marketplace: The Medieval Weapons Collection pack. The above pack is available on the UE4 marketplace: https://www.unrealengine.com/marketplace/medieval-weapons-collection This weapon collection contains 22 AAA quality models of medieval…
Gotcha, thanks Wes! I realized later that what I was authoring in Substance Designer (not using the UE4 plugin by the way) for the roughness and metallic was linear already, and would not need the conversion node, as long as sRGB was unchecked inside the texture properties in UE4. As far as the targa issue, I went ahead…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
Hi guys, at the studio (Bohemia Interactive) last year we prototyped new character pipelines and UE4 awesomeness. I'm sharing some of the disclosable work I did. It consists mainly of character art and in-game asset prototypes. I will start with a hero head inspired by a younger Daniel D. Lewis. (Please note the actor is…
Hi everyone, My name is Yavi. I'm a 3D environment artist, based in California. I'd like share with you my most recent work, entitled "Lighthouse and Butterflies" The original concept was created by Arthus Pilorget (https://www.artstation.com/artwork/r33nO). I used ZBrush 2018 for all of the high-res models. With all the…
'Edit - Download the scene in UE4 here!' Hey all! Not posted up a new thread in ages.. Been super busy with work and not really had a great deal of time to work on anything really. However, over the past few months I've been coming back to this one particular scene, which is a re-creation of a small section of HL2 in UE4.…
Hey everyone, right now I am diving into UE4 developing. (I study Computer Science since a semester now and I want to use what I've learned by now to make a game) Although I am not learning C++ in the study (mostly Java, C and a logical language) Anyway, I started out very simple by making a custom actor inside Visual…
Hi, this is my first go at a full scale archviz project in Unreal Engine. It was a large learning process, and took me a couple of months start to finish. For time efficiency not all of the models were made by me, some are from the UE4 market place and other small various objects had to be re-unwrapped and textured to work…
Hi, we are Stardust Collective, a collaboration of UE4 developers, looking to expand our team with an experienced VFX artist. Our UK based team has been working hard creating Ziggy's Cosmic Adventure, a VR spaceship management game. Think Star Fox mashed up with I Expect You To Die.https://www.stardustcollective.dev/ziggy…