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[UE4] Forerunner beacon

polycounter lvl 10
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Ubuska polycounter lvl 10
Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.
Here's concept itself and my implementation captured within UE4.

For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details made using deferred decals (normal, emissive).

Final screenshot from UE4



Concept art from Halo 4 artbook:


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Blockout stage shots:



Unreal shot:


It's really rough right now and one thing I learned from this - is that it's far more harder to replicate these shapes correctly from concept art: it's not always clear what shape is where. But working on this scene is quite fun still.

I want to go with base tiling materials layed out using masks with mid poly geo (custom vertex normals + bevels) as I feel quite comfortable with this technique at work.
Anyway, that's it for now - I plan to stream my process at Twitch   though - feel free to come up and say few words of critique/comments.

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