Hi everyone,
My name is Yavi. I'm a 3D environment artist, based in California. I'd like share with you my most recent work, entitled "Lighthouse and Butterflies"
The original concept was created by Arthus Pilorget (
https://www.artstation.com/artwork/r33nO). I used ZBrush 2018 for all of the high-res models. With all the new tools and updates, ZBrush has become a blessing for organic and hard-surface modelling. Textures are mostly hand-painted in Substance Painter 2018.
I setup the scene in UE4 for final renders and also prepared a short video sequence, which you can see in the link below:
https://www.youtube.com/watch?v=DS1i7fIx0wIThis is the first scene I created in UE4 with all the materials, instances, lights, particles and post-processing. I learned a ton of stuff along the way and Polycount has been a lifesaver from the start.
If you have any feedback, please do share!
My ArtStation profile: https://www.artstation.com/yavuzyener


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