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Debugging/Testing from VisualStudio to UE4

greentooth
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Finnn greentooth
Hey everyone,
right now I am diving into UE4 developing. (I study Computer Science since a semester now and I want to use what I've learned by now to make a game) Although I am not learning C++ in the study (mostly Java, C and a logical language)
Anyway,
I started out very simple by making a custom actor inside Visual Studio, adding a mesh component, a simple function. Everything works fine.
But my questions is regarding the loading times. I implemented my code and then pressed 'play/debugging' inside VS. Now the UE4 Editor loads up and until I can debug it takes about 15 secs.  While 15 sec's is not so bad, the loading times will probably take forever if I have a full environment with assets.

Is it neccessary to reload the whole scene every single time, or is there a quicker way to debug and test your implementations?

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