Hi all, I have finally decided to post my middle east environment that I have been working on. I just wanted to post some pics to see what you think? Obviously the textures on the buildings are not finished, I want to add dirt/grime etc by using decals. Is this a good way to go? Uploaded with ImageShack.us Uploaded with…
I think Rorshach mentioned in the P&P thread about Poop's new normal mapping workflow tutorial that you can get different normal map results depending on the graphics card that you use. What are these differences exactly? Is it on the way the normal map is displayed or also the way that it is generated? Is there a…
Working on a middle east street or alleyway, only have some progress on this first building so far. Kinda confused at how the guys that work on Call of Duty or other similar games do their textures for the buildings. Mine keep turning out.... weird(?), or maybe its just me. Will post more as I progress, open to all…
For game engines, what is the best way to incorporate these kind of details on walls, furniture? Should this be imported as normal maps, parallax occlusion or modelled geometry? I am not sure if this would be too expensive and affect performance and lighting issues might occur with geometry. Here are some examples of what…
I'm new to 3D and texturing and recently started using maya, substance designer and painter. So what would be the best way to make this kind of thing? Is each brick modeled and sculpted? Or is it a simple low poly arch and the height map is doing all the work?
hi this has probably been answered before but I can't find it. basically, if I want to add an extra row of quadrangles from point a to point b, essentially adding an "edge loop", what is the best way in edit poly mode? thanks.
hello, well the question is simple, i just want to know which 3D paint program is the best to use out there? i like to use it for clearing texture seems on the uv edges of my mapping and stuff like that... so can you help? thx in advance
Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!
Hello What are the best places to discuss CGI (Computer Generated Imagery)... mainly 3D, but 2D too, VFX etc..? I mean places where you can ask questions, discuss, share knowledge etc... So far i was using mainly forums, but i think i might have "stayed in the past" for too long.. im not using really social sites etc.. I…
Hey everyone, I'm looking to get better and faster at creating concept art for games, and I would really like to create my own Kit Bash Library. So, I'm reaching out to ask - what are some best practices for creating the ideal kit bash asset? And, here are some specific questions: Should the asset have unwelded surfaces?…