Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!
With high polycounts, unwrapping can get a bit more tedious. Lots of small pieces. I might be advisable, depending on your work flow, to unwrap before chamfering/bevelling/smoothing.
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