this has probably been answered before but I can't find it.
basically, if I want to add an extra row of quadrangles from point a to point b, essentially adding an "edge loop", what is the best way in edit poly mode?
another way you might use is select an edge that is at a right angle to the loop, hit ring instead of loop, and use connect. then you can choose how many loops to add
edit: bronco, do you need the chamfer when the connect tool can specify the number of loops to add?
another spiffing one is if you need to do the old 1 edge transition to 3 edges (retaining quads and upping local detail), do a loop select and do a flat edge extrude.
[ QUOTE ]
edge ring select, connect
then constraint to edge and move-tool on the verts if i want the new edge loop to be non-centered.
[/ QUOTE ]
In the connect dialog box there is a spinner for "slide" that lets you slide the connecting edge around without needing to create it and then switch your constraints.
Replies
the connect will add a loop in the centre of your currently selected polys then the chamfer will divide that new loop into quads.
John
edit: bronco, do you need the chamfer when the connect tool can specify the number of loops to add?
J
another spiffing one is if you need to do the old 1 edge transition to 3 edges (retaining quads and upping local detail), do a loop select and do a flat edge extrude.
then constraint to edge and move-tool on the verts if i want the new edge loop to be non-centered.
edge ring select, connect
then constraint to edge and move-tool on the verts if i want the new edge loop to be non-centered.
[/ QUOTE ]
In the connect dialog box there is a spinner for "slide" that lets you slide the connecting edge around without needing to create it and then switch your constraints.