well the question is simple, i just want to know which 3D paint program is the best to use out there?
i like to use it for clearing texture seems on the uv edges of my mapping and stuff like that... so can you help?
the single best 3d painting program i've ever used is and has always been alias studiopaint 3d.
+ the painterly feeling is just superb (think sketchbook, maybe painter), still quite ahead of any photoshop "brush engine"
+ all the important paint tools are here - in addition to that you can use spline curves to either sketch or use them as guides to snap the brush to
+ you can customize it for every project you're working on - store your own brushes, cameras, light settings on a shelf, arrange windows on a per-project basis
+ it integrates pretty good with maya and has a somewhat similar UI (marking menu's etc), brush size, opacity and rotation can be controlled directly in the viewport
+ the layers allow you to freely mix 2D and 3D assets, filter, set opacity, etc. merge 2D layers onto 3D ones instead of directly working on the surface.
+ the paint projection gives very good results, no dirty edges and seams like in other tools.
+ the UV tools are pretty nice, too - it has a lot of the maya stuff, including relax
imho it's the only 3d painter that can be used to entirely detail a surface in 3D. it is no image manipulating program though, so for adding the final touches, photoshop still has it's use.
interested? better look somewhere else because it's no longer sold and requires an sgi to run anyway.
i've never understood why no one else took the features that are in this now dead product and ported them to the windows/linux worlds. seems like 3d painters must be a market share too small to justify the development efforts.
among the more usual apps, i have only found what i'd call "texture seam smearers" - programs that for me lack in painterly "feeling" and paint tools and therefore can only serve as a sidekick to photoshop in the texturing process to paint on guides and smear or clone-stamp over seams.
among those, maxons bodypaint release 2 seems to do the best job.
i would have loved to but they either gave me an incorrect eval key or i am simply too stupid to figure out how to set up the licensing manager. common problem in unix
from what i gathered it's not as strong as studiopaint in actual painting but is more of a mix of photoshop and 3d painter functionality in one interface.
Funny that you mention that Jeh... I've been thinking about the same question recently, 2 days ago to be honest Basically I've tried everything I could find.
Meshpaint sounds cool, but also rather limited : from what I've seen it only allows you to import a proprietary file format! Or maybe that was just the demo doing that.
Tattoo is free and has been seen here already. Some things in it are weird (esp the way the texture window follows your cursors move), and there is a slight delay when you go over a seam... which is what we don't want.
Painter3D has a super strong toolset. It's basically Painter4 with a 3d twist. However... On the PC version I tried the viewport feedback was horrible. You have to set a fixed window size for it (sluggish if bigger than 600*600) and you can't even resize it. And the app is not even availalble anymore
BodyPaint3D is bloated with features but that sometimes goes against user-friendliness I might say.
DeepPaint3D is your daddy. Not only does it performs well, its also neatly integrated with photoshop (even if ps6 works better than 7 at this). The coolest thing is it's projection mode : you can import a still perspective view of the model in ps, paint on that with all the tools you know and love, and put that back on the model when you switch back to deep. B1ll love that, and I'm now addicted too.
Replies
+ the painterly feeling is just superb (think sketchbook, maybe painter), still quite ahead of any photoshop "brush engine"
+ all the important paint tools are here - in addition to that you can use spline curves to either sketch or use them as guides to snap the brush to
+ you can customize it for every project you're working on - store your own brushes, cameras, light settings on a shelf, arrange windows on a per-project basis
+ it integrates pretty good with maya and has a somewhat similar UI (marking menu's etc), brush size, opacity and rotation can be controlled directly in the viewport
+ the layers allow you to freely mix 2D and 3D assets, filter, set opacity, etc. merge 2D layers onto 3D ones instead of directly working on the surface.
+ the paint projection gives very good results, no dirty edges and seams like in other tools.
+ the UV tools are pretty nice, too - it has a lot of the maya stuff, including relax
imho it's the only 3d painter that can be used to entirely detail a surface in 3D. it is no image manipulating program though, so for adding the final touches, photoshop still has it's use.
interested? better look somewhere else because it's no longer sold and requires an sgi to run anyway.
i've never understood why no one else took the features that are in this now dead product and ported them to the windows/linux worlds. seems like 3d painters must be a market share too small to justify the development efforts.
among the more usual apps, i have only found what i'd call "texture seam smearers" - programs that for me lack in painterly "feeling" and paint tools and therefore can only serve as a sidekick to photoshop in the texturing process to paint on guides and smear or clone-stamp over seams.
among those, maxons bodypaint release 2 seems to do the best job.
thomasp, I'm curious if you've tried Amazon Paint. It certainly sounds intriguing.
http://www.ifx.com/amazon/
from what i gathered it's not as strong as studiopaint in actual painting but is more of a mix of photoshop and 3d painter functionality in one interface.
Meshpaint sounds cool, but also rather limited : from what I've seen it only allows you to import a proprietary file format! Or maybe that was just the demo doing that.
Tattoo is free and has been seen here already. Some things in it are weird (esp the way the texture window follows your cursors move), and there is a slight delay when you go over a seam... which is what we don't want.
Painter3D has a super strong toolset. It's basically Painter4 with a 3d twist. However... On the PC version I tried the viewport feedback was horrible. You have to set a fixed window size for it (sluggish if bigger than 600*600) and you can't even resize it. And the app is not even availalble anymore
BodyPaint3D is bloated with features but that sometimes goes against user-friendliness I might say.
DeepPaint3D is your daddy. Not only does it performs well, its also neatly integrated with photoshop (even if ps6 works better than 7 at this). The coolest thing is it's projection mode : you can import a still perspective view of the model in ps, paint on that with all the tools you know and love, and put that back on the model when you switch back to deep. B1ll love that, and I'm now addicted too.
Hope this helps!