For game engines, what is the best way to incorporate these kind of details on walls, furniture? Should this be imported as normal maps, parallax occlusion or modelled geometry? I am not sure if this would be too expensive and affect performance and lighting issues might occur with geometry.
Here are some examples of what I am trying to achieve:
Would appreciate any advice
Thanks.
Replies
If you're making a rocky cliff face or pebbled beach then it probably makes sense, for something with larger simple shapes it might well be a better idea to use geometry and lod it.
The question in this context is do you need the silhouette? If not you don't need pom or geometry.
I'd suggest that for those wall panels you probably don't need the silhouette in most cases so normal maps or normal parallax mapping is probably enough